So I was searching for a sequence of bytes that can be both interpreted in Shift JIS and UTF-8. There are many, but most of them are very uncommon characters or unlikely to appear in common Japanese texts. But there were a few exceptions. Here's one:
驕る幕
(in SJIS) … e9 81 / 82 e9 / 96 8b
遂開
(in UTF-8) … e9 81 82 / e9 96 8b
讀弱い
(in SJIS) … e6 a4 / 8e e3 / 82 a2
椎ア
(in UTF-8) … e6 a4 8e / e3 82 a2
Welp. I admit that both of them are pretty much nonsensical. But meep.
Today's piece of advice: If you find a piece of code that you wrote a while ago and don't know what it does / can't figure out how it works, delete it.
Meanwhile, LD34 happened.
I always dread the part of rating games. The rating itself is fun (although sometimes frustrating), but the worst part is that you have to download some wild .exes and .jars and run them on your machine. I even installed a VM for only this purpose, but some games require 3D contexts and doesn't run well on it.
The whole binary thing really irritates me. I wish I had a good answer to this problem.
根生姜で寝正月。
I finished Undertale. It's a video game for the people in the first world.
First of all, I have to say the game is kinda well made (except its crappy UI) and its music is indeed great, but I think I ended up with wasting six hours of gameplay. Basically the game is all gimmicks and has very little content. The story is incredibly shallow. You strayed into the monster's world for no reason and you have to go back home. Yeah, yeah. There's no sense of mission, urgency or eagerness in it, so there's very little motivation to advance the story other than mere curiosity. There's nothing to be "determined" on. Then, the most jokes are lame and enemies are just annoying. Some battle parts were fun to play, but they were usually very short. Yet, according to the Steam reviews, so many people think this game is a masterpiece and profound and touching. (But these people will find virtually anything profound, I guess.) This is one of the moments that you think they were talking about a different game.
In this sense, this game kinda reminded me of another highly-acclaimed indie game, To The Moon (although they're very different games). So many people seem to be moved by this game too, yet all I found is nothing but a poor drivel that some fictional character had a miserable life and you can somehow sympathize with them. Seriously. I have nothing against these games by themselves, but who are these raving fans? I wonder if they know there are far worse things happening to the real people in the real life, at this very moment. I wonder if they ever shed tears for them. If you think killing GoatMom was sad, you haven't seen anything in this world (unless you're a little kid), and I think it's repulsive. Admittedly, I'm generally not a big fan of fictions, but when I like them it's because I can relate it to the real people and real situations. I can project them to the real world, so that I can learn them better, cope with them, or to be "determined" to do something with it. That's where a fictional tale can have its true power. Of course, people can always live in a bubble and pursue escapism all the time, and that's why the reviews like this always disgust me. Have a good day, sir.
(On the other hand, games like Thomas was Alone or Year Walk have a really powerful message that can easily transcend the fictional-real world boundary.)
So.
It's been seven years since Python3 was released. (and yes, I prefer using "Python3" as one word, not to confuse it with "Python" which must *exclusively* mean Python2.)
Today I'm finally switching to Python3 as default.
I feel old.
$_$